Technology makes sport as ‘Intelligent Sport’

Anurag Gupta & Rajeev Tiwari

Now-a-days emerging technologies like wearable devices, IoT, big data analysis, etc. has shaken up the sports Industry. Day-by-day several experiments are being conducted in different sports to provide better training, or to do the micro level analysis for better improvement of the players with the help of data received by sensor, which are embedded in clothes of players, shokes, racket, bat etc. Intelligent Sport will be all sorts of things that surround the scope of each sporting activity, both direct and indirect for the development of the own sport.

This Intelligence can be embedded with the help of emerging technologies like IoT (Internet of Things), Wearable Devices, Data Analytics methodologies, etc. The possibilities that the Internet of things (IoT) or wearable platform are going to provide the sport on intelligent are truly endless and can be classified into several groups:

  1. Direct for own activity as all wearable as bracelets, sensors and smart watches



  1. Intelligent clothing with built-in sensors


  1. Technology in objects of the sports activity itself such as rackets, balls, etc


  1. Indirect, belonging to the installation itself as:-Cameras in the installation itself, tracks with incorporation of technology with various sensors: this will make it possible in the future that users can incorporate to their practice sports and their level of analysis according to their direct applications of intelligent technology that carries built-in, to integrate more information of their own performance of sports activity.


These days, we are talking about converting any sports facility in “Smart and Intelligent” that the user could use in the future, for example recorded during the performance of the sports activity and thus enjoy installation not only space but by its additional functionality. It is very usual, for example, see an elite tennis match on the television, and a player have doubts of a ball and real-time power. Thanks to technology knowing exactly if you entered or been failed. Little by little over the years, the implementation of direct and indirect solutions will extend in all sports, and here a great opportunity opens up for entrepreneurs to think and give solutions that the market will need.

Technology company Cisco is working on “Connected Athlete” Project. The “Connected Athlete” takes data from sensors, for example in a shoe or boot, and then connects that up to the stadium’s WiFi network or even a low-powered cellular phone transmitter so that teams can monitor it. And also internet of things allows the athlete’s sensors to connect to other networks, it can be shared with fans and broadcasters too.

Cricket has changed more than most sports over the last decade, with more matches being played in each season and with the increased importance of short forms of the game.T20 is already the dominant format in the world’s largest cricketing nation, India, where the T20 IPL is the richest competition in the global game. Due to the increased amount of cricket being played at both the domestic and international levels and varying degrees of workload for players in different forms of the game, the rate of injury has also increased. This is especially the case for fast bowlers, who record the highest rate of injury. So with evolving these latest technologies “Internet of Things” will change many things, even the game of cricket, By identifying problems early, injury can be prevented later.

SAP world renowned Software Company, has also developed a specialist team to develop sports informatics software, which it sees as a major growth area. SAP’s involvement in cricket is comparatively recent, but it has many diehard cricket fans, many of them of Indian origin, on its staff. It has used its analytics technology to develop a cricketing Injury Risk Monitor, which uses the latest IoT and analytics technologies for sports injury prevention – with fast bowlers the guinea pigs.

Let us see and try to understand with the help of few examples where technology is directly used in different kind of Game and researcher have found very good results.

Ballet Measurements: Small movement sensors were attached to the limbs of 35 dancers from the Queensland University of Technology’s dance school, the dancers were asked to stand in first position and then perform a series of demi-plies. Royal Academy of Dance instructor and QUT’s Associate Professor Gene Moyle was asked to scored each dancer based on artistic merit and movement. Data from the sensors was found to strongly correlate with the artistic merit and movement scores.

Cricket Bat Swing: Small accelerometer sensors placed on the back of a cricket bat produced measurements determining the extent of backlift, follow through and swing force. This technique could assess batting skill level during practice and match play.

Basketball Positioning: Wireless beacons on basket ballers determined their location on the court. Analysis of accelerometer data could determine ball possession.

Wireless body network: With sensors on the foot, ankle, wrist and elbow, a centre hub on the chest collected signals from all sensors during running. Information could be relayed from the athlete’s body to study running style. The applications included monitoring the effects of fatigue and other issues affecting running symmetry and style.

Energy expenditure in swimming: By recording wrist, back and foot-mounted accelerometers on swimmers in a flume, and by using a breath-by-breath oxygen analysis, researchers could determine the relationship between acceleration and swimming proficiency

A strategic approach to the incorporation of new technologies in sport to better understand what is now available, methods of data presentation and the demands on coaches to gain excellent performances from athletes.